DEMO ZOMBIE APOCALYPSE: TUESDAY PROTOCOL
DEMO ZOMBIE APOCALYPSE: TUESDAY PROTOCOL
It is 2:00 PM on a Tuesday. You check your phone.
Breaking News. It’s confirmed. Fast zombies are here.
You have 30 minutes before the streets gridlock.
The infection spreads in seconds. The panic spreads even faster. In this high-stakes interactive visual novel, you are not a soldier or a superhero—you are just someone trying to survive the first 24 hours of the end of the world.
Every choice consumes time. Do you spend precious minutes looting the Police Station for weapons, or raiding the Grocery Store for food? Do you risk your life to save your family, or do you barricade yourself in and let the world burn?
From the chaos of the city stadium to the claustrophobic corridors of the hospital, your decisions will determine your fate. Will you be a savior, a survivor, or a beacon of hope?
KEY FEATURES:
The Countdown: A relentless narrative timer where every decision brings you closer to the deadline.
Branching Narrative: Visit the Metro, the Apex Tower, or withstand the Siege. No two runs are the same.
Three distinct fates: Unlock The Guardian, The Fortress, or The Lighthouse endings.
The clock is ticking. What is your plan?
| Published | 13 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | some_code_person |
| Genre | Visual Novel, Interactive Fiction, Survival |
| Made with | Ren'Py |
| Tags | choices-matter, Horror, Multiple Endings, Post-apocalyptic, Ren'Py, Survival Horror, Zombies |

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